← Swim and Color

Swim & Color · No. 01

Character Select

A game to reprogram your identity

A three‑day game for loosening a belief that’s been running you. Pick the belief, build a character who wouldn’t hold it, then give them three things they can do, three they cannot, and one they must.

Fill this in and you’ll get a pocket card to print and play from — or take the blank workbook and write it out by hand.

Step 01

The belief

Pick a belief you want to shake up, or get rid of. It should be hard to write down, or even look at, at first.

Step 02

The character

An identity that wouldn’t hold that belief. It should work like a film title — easy and fun to say.

Step 03

Constraints

The mechanics of play. Keep them short enough to catch yourself in the moment.

Can

Three things your character can do each day. In line with who they are.

Cannot

Three things they can’t. Choose things you do in normal life that are at odds with this character.

Must

One thing they must do — something core to the identity.

How many days?

Three is recommended. One is okay too.

Your card

This is what prints. Everything else on the page stays behind.

Swim & Color No. 01

Character Select

Playing as

Your character

Can

Cannot

Must

Playing against

Days

Saved on this device as you type.