Swim & Color · No. 01
A game to reprogram your identity
A three‑day game for loosening a belief that’s been running you. Pick the belief, build a character who wouldn’t hold it, then give them three things they can do, three they cannot, and one they must.
Fill this in and you’ll get a pocket card to print and play from — or take the blank workbook and write it out by hand.
This is what prints. Everything else on the page stays behind.
Character Select
Playing as
Your character
Can
Cannot
Must
—
Playing against
—
Saved on this device as you type.