Swim & Color · No. 01
A game to reprogram your identity
A three‑day game for loosening a belief that’s been running you. Pick the belief, build a character who wouldn’t hold it, then give them three things they can do, three they cannot, and one they must.
Fill this in and you’ll get a pocket card to print and play from. Or, if you’re more kinetic (like me), take the blank workbook and write it out by hand.
This is what prints. Everything else on the page stays behind.
Character Select
Playing as
Your character
Can
Cannot
Must
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Saved on this device as you type.